<<@P.Y.N
says :
People low key liked Mk11
>>
<<@Lormingo16
says :
Listen y’all fgc community players might know better than me so whatever changes y’all feel are needed that isn’t variations im on board with it. The combos and stage designs look amazing man . Again MK11 fricking sucked lol
>>
<<@BigMFWrubez
says :
Give Liu more air string freedom. With them emphasizing air kombat, Liu’s options seem limited to string into air fireball and then done. At least give more gravity after strings or AFB’s to give the chance to keep going on the ground (it wouldn’t be easy to do from an execution standpoint, but not because of limitations which is the whole point of the game I thought).
>>
<<@stevonhampton5154
says :
This is my theory both the endings of mk 11 is true but Shang got to greedy in his universe and unleashed onaga and now he needs help what u guys think
>>
<<@jordanfields10
says :
I’m prolly on the bare minimum of people here but I think if the customization options are available as in mk11 and it’s just skins like mkx I will be a little upset
>>
<<@steppenwolf.j
says :
On summon assist vs ambush. This is obviously the trade off for choosing certain kameos. Every kameo shouldnt be well rounded. Its obvious if you want strong aerial combos you choose sonya specifically
>>
<<@Natreobox
says :
for me, just take away the ability to fight with sento ghost while blocking, make the kitana fatal blow cast faster and take away subs dive kick frames that makes him be still in the air.
>>
<<@avylynn4523
says :
Wait your playing this game on steam deck? 11 works too?
>>
<<@Rockysbeats
says :
they could save this game from disaster by simply fixing these things... : make assists optional (pleases everybody) : make jumps less floaty with flip animations (improves movement) : remove input delay and hit stops (smoothens game flow) then throw in better dash distance and block dash and BOOM job done
>>
<<@Highlander388
says :
Since fatal blows are no longer invincible, it is not a problem that they are safe.
>>
<<@anaazaefz5303
says :
Take a shot every time he says assist
>>
<<@swampgator101
says :
I don’t think your slowest attack should punish a fatal blow
>>
<<@nejiefelipe
says :
After all the complaims about the speed there is no way they wont change it, and i was affraid they would put kameo's just to favor zoning but overral i think they did it right with it, i think the kameo that will dominate this game is ambush assist with capture state... something like cyrax or subzero probably.
>>
<<@chadinnocenti4906
says :
Game speed toooooo Slow. They need to speed it up.
>>
<<@MastermindRell
says :
I didn’t play but observed. I think they should open up hell’s gate. Give us a run button 🤷🏽♂️. Make all characters have some cheap shit ,Overpowered to open up for creativity potential, and kameos go nuts . Def make fatal blow have less push back. Stop dulling down fighting games and let’s fucking go. I vouch for making this game insane.
>>
<<@jeffpaez1997
says :
I really hope they make kameos optional, they really killed my hype.
>>
<<@loganmorris8875
says :
They have to make a mode when there’s no kameos in my option
>>
<<@leozinho_fs
says :
Does anyone know if kenshi’s ghost attacks are overhead and lows?? Seems to me that you only have to pay attention to kenshi moves, and hold block for the ghost. I don’t know if I was clear lmao
>>
<<@YMan-zo5kg
says :
Honestly I think sub meterburn ice ball should be faster and meterburn clone shouldn’t be 2 bars.
>>
<<@jonnah0
says :
Has anyone noticed there will be many characters using weapons as their main attack we already saw Kenshi and Kitana but in the 2 previous trailers i noticed mileena has her daggers constantly in her hands same with shang sung using his claws
>>
<<@jaidora
says :
From what I’ve seen, I think Sub Zero should have maybe 1 or 2 of his moves sped up. Not his special moves like ice ball or slide, I mean the animations between his combo strings because I’ve seen a lot of combos being dropped because the second hit didn’t reach in time. The same goes for Lui Kang’s overhead attack, it’s not really good but it should be a little faster. Kitana though, I have several things I hope get done to her but the important ones are the fatal blow and making her ex fan toss or square wave better to extend combos or rush in. The fatal blows do need to be more punishing and have the cooldown around 10-15 seconds. I also agree that you should be able to continue your combo into a fatal blow while your kameo is on screen. Lastly for the kameos themselves, I’m not really sure what to say but Sonya definitely needs to be improved on especially with her leg grab.
>>
<<@Turbulentdesk3967
says :
I agree with your point about Kitana being able to juggle from an aerial fan toss. It's not like she needs a massive overhaul, but this one small change would make her a lot stronger without taking the shine away from other characters.
>>
<<@LottiGaddafi
says :
Lol super relax it’s only 4 characters to play wait till able to play with more of the roster 😭💯
>>
<<@majinflaco8353
says :
I would hate for TOD'S to be in the game
>>
<<@boiyoudirty
says :
the game not even out yet and you already criticizing it come on bro
>>
<<@michaelgalante4308
says :
The gripe with the summon assists and ambush assists i dont think will be as much of an issue when the game comes out, cuz there will be 16 kameos. If theres a kameo that doesnt do what you want you can easily find another that does. With 3 kameos its easy to say that each of them need to be a bit more versatile. With 16 they can be way more niche
>>
<<@hbk.jay__
says :
I love seeing Kenshi back but this man is going to get slapped with the meanest nerf in the first patch😂
>>
<<@sylents8005
says :
Make brutality actual brutalities & not budget fatals. If you cant do a 10 hit combo into a brutal, then its not a brutal.
>>
<<@jasonmcmurtry7812
says :
So pumped to play the beta in August, love your videos Super.
>>
<<@offcialjosh
says :
I pre ordered the new mk 1
>>
<<@offcialjosh
says :
First
>>
<<@sportsthewrightway9569
says :
First
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